
Times Tables - Multiplication
BrainSoft Apps
- 4.5
- 41.00 Reviews
- 1.00M
- Downloads
- Free
- Price
Screenshots








Times Tables - Multiplication Pros and Cons
Pros
- Clear multiplication tables make practice easy for younger learners.
- Short exercises fit well into quick daily study sessions.
- Simple navigation lets children start practicing without much guidance.
- Useful for reinforcing multiplication facts through repeated practice.
- Suitable for home learning, classroom revision, or travel practice.
Cons
- Practice may become repetitive after extended use.
- Limited content if a child already knows basic multiplication facts.
- Younger users may still need help understanding mistakes.
- Progress tracking may not satisfy parents seeking detailed reports.
- Some children may prefer more creative games or varied challenges.
Analysis by All-app
I found Times Tables - Multiplication to be a focused educational game rather than a broad mathematics course. Its main job is simple: give children repeated practice with multiplication and division in a more playful setting than a worksheet. That narrow purpose is also its biggest strength. When a child already understands the basic idea of multiplication but needs more confidence and speed, short game sessions can make practice feel less like a chore.
My overall view is positive, with one important qualification: this is best used as a practice companion, not as the only way a child learns mathematics. The game can help reinforce facts, build familiarity with times tables, and make a few spare minutes useful. It is less suitable for a learner who still needs careful explanations of what multiplication means, or for an older student looking for a complete curriculum with advanced problem-solving.
How the learning experience works in everyday use
Times Tables - Multiplication comes from BrainSoft Apps and is presented as a free educational game for children. The store summary points to multiplication and division games, while the short description keeps the focus on times tables. In practice, that makes the app easy to understand from the start: it is not trying to cover every branch of arithmetic, and it does not need a long setup before a child can begin practicing.
I like this direct approach for families who want something that can be opened during a small gap in the day. A child might use it after breakfast, during a quiet ten-minute period before dinner, or while waiting for an appointment. Those moments are useful because times tables improve through regular retrieval, not only through one long study session at the end of the week.
The game format gives the child a reason to answer instead of simply reading a chart. That distinction matters. Looking at a multiplication table can create recognition, but answering a question without the answer in front of you develops recall. I would still keep a pencil and paper nearby, especially when a child makes the same mistake repeatedly. The app is strongest at prompting practice; writing out a fact or drawing groups can supply the explanation that a rapid game question may not provide.
For a parent, the most useful workflow is to treat the app as a short, repeatable routine. Rather than handing over the device for an open-ended session, I would choose a small goal: practice one family of facts, revisit errors from the previous session, or finish a brief round before stopping. This keeps the activity purposeful and makes it easier to notice whether the child is improving or merely tapping quickly.
Why the game format helps with multiplication
Multiplication facts are often learned through repetition, but repetition can become dull very quickly. A game gives each question a little more urgency and makes correct answers feel like progress. That emotional difference is valuable for children who resist flashcards or lose interest when a worksheet looks too crowded.
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The educational value is not really in the entertainment by itself. It comes from the number of opportunities to retrieve facts. If a child sees a question, thinks, answers, and immediately moves on, the process can gradually reduce hesitation. That is especially helpful with facts that are almost known but still require counting or a long pause.
I also see a practical benefit for children who need low-pressure repetition. A classroom lesson has to move at one pace, while a game can be revisited privately. A child who feels embarrassed about being slower than classmates may be more willing to practice alone. Parents can use that privacy constructively, avoiding comparisons and focusing on whether answers become more reliable over time.
There is a trade-off, though. Speed can become the visible goal even when understanding should come first. I would encourage a child to explain a difficult answer occasionally: for example, connecting a multiplication fact to repeated addition, an array, or a related fact they already know. That simple habit prevents the game from turning into guesswork and helps reveal whether the child is learning a pattern or memorizing isolated answers.
Useful ways to fit it into a child’s routine
One effective approach is to alternate familiar facts with difficult ones. Starting with a few comfortable questions builds confidence, while a later challenge exposes the facts that need attention. Another is to stop while the child is still engaged rather than waiting until frustration appears. A short successful session is more likely to become a habit than an exhausting attempt to complete everything at once.
I would also avoid using the game as a reward for every unrelated task. When mathematics practice becomes only a screen-time prize, the child may focus on access to the device rather than the learning. It works better when the app has a predictable place in the day and the adult talks about the skill being practiced, not just the game being played.
A particularly useful routine is error review. If a child misses a fact, I would not immediately supply the answer and move on. I would ask what related fact might help. For instance, a difficult product can sometimes be reached by doubling a known fact or adding one more group. Even if the app itself keeps the pace moving, the parent can add this short conversation afterward. This turns a correct tap into a more durable mental strategy.
Another good use is preparation before formal homework. A few practice questions can warm up recall, making a later worksheet less intimidating. The reverse can also work: after homework exposes a weak area, the game can provide extra repetition without requiring another full page of exercises. That makes it more flexible than a fixed workbook, although it should not replace written work when the child needs to show a method.
Where it compares well with familiar alternatives
Compared with printed times-table charts, the game is more interactive and better at asking the child to retrieve an answer. A chart remains useful for checking a pattern or explaining relationships, but it does not create the same need to respond. I would use both: the chart for understanding and reference, the game for practice.
Compared with flashcards, the app is more appealing to children who need visual or game-like motivation. Physical cards are cheaper to share and make it easier for a parent to discuss each answer, but they can feel repetitive. The app offers a more independent option, especially when an adult is busy nearby rather than available to conduct every round.
Compared with a broad mathematics platform, Times Tables - Multiplication is more specialized. A larger learning service may offer lessons, geometry, fractions, word problems, and progress paths. That breadth is preferable when a child needs structured teaching across the curriculum. This game makes more sense when the immediate problem is multiplication or division recall and the family wants a lightweight tool rather than a complete learning system.
It also differs from watching an instructional video. A video can explain a concept clearly, but it is passive unless the child works along. This app encourages responses, yet it may not provide the depth of explanation a video or teacher can offer. In my experience, the best combination is explanation first when needed, followed by game-based retrieval once the child understands the idea.
The limitation parents should take seriously
The central weakness is the narrowness of the learning target. Practicing times tables can improve fluency, but fluency is only one part of mathematics. A child may become quicker at answering “six times seven” without becoming better at deciding when multiplication is appropriate in a word problem. The app should therefore sit beside reasoning, measurement, fractions, and written calculation rather than stand in for them.
There is also a risk that a child who answers slowly may feel pressured by the game format. Some learners need time to think, count groups, or use a known fact as a bridge. If the pace makes them anxious, I would shorten sessions, practice easier facts first, and talk through the method away from the screen. A game is helpful only when it supports confidence; once it becomes a source of repeated failure, a calmer worksheet or one-to-one explanation may be the better tool.
Parents should also remember that free does not always mean completely cost-free in the broader experience. The game is free to download and use, but in-app purchases range from $0.99 to $19.99 per item. I would check the device’s purchase controls before giving a child unsupervised access. This is not a reason to reject the app, but it is a practical detail worth handling before the first session.
The age rating is Everyone, which fits its child-friendly educational purpose, but an age label cannot tell a parent whether the difficulty suits a particular learner. A confident early learner may find the practice comfortable, while a child who has not yet encountered multiplication may need adult guidance. I would introduce it according to readiness, not simply because the app is marked for everyone.
Who will get the most from it
I would recommend this game most strongly to children who already recognize basic multiplication ideas and need regular recall practice. It is also a good fit for families wanting a simple activity that can be used independently for short periods. Children who enjoy immediate feedback and game-like repetition may return to it more willingly than they return to a workbook.
It can be useful for a child moving from counting groups toward automatic recall, for a learner preparing for classroom times-table work, or for someone who knows many facts but freezes when asked unexpectedly. It may also help parents identify which facts cause hesitation, provided they watch the child occasionally instead of assuming that every completed round represents equal understanding.
I would be more cautious about recommending it as the main resource for a child who is struggling with the meaning of multiplication, has significant mathematics anxiety, or needs a carefully sequenced teaching program. In those cases, a teacher, tutor, manipulatives, or a broader curriculum app may be more appropriate. The game can still provide gentle practice later, but it should follow explanation rather than replace it.
It is also not the best choice for an older student seeking algebra, complex arithmetic, or detailed written solutions. Its appeal comes from concentration, repetition, and accessibility, not academic breadth. Knowing that limitation makes the purchase decision easier: choose it for a specific times-table need, not because the word “educational” suggests it covers all mathematics.
Device, cost, and version details in context
The game is available for devices running Android 6.0 or later, and its current version is 2.4.8. That makes checking the operating system worthwhile before installation, particularly on an older family tablet. I would also update the app before setting up a regular routine so the child begins with the current release rather than an outdated installation.
Its average rating is 4.5 from around 13 thousand ratings, and it has passed one million installs. Those figures suggest that the app has attracted a substantial audience, but I would treat popularity as a starting signal rather than proof that it suits every child. The more important question is whether the learner responds well to quick practice and whether an adult is willing to add explanation when the game alone is not enough.
The game was released on March 30, 2021, and BrainSoft Apps has kept it available through its current version. For me, the practical takeaway is not the age of the release but the need to judge the present experience on the child’s response. A familiar, focused tool can remain useful when it fills a clear gap, even if it is not designed to be a complete modern classroom replacement.
My recommendation after weighing the trade-offs
Times Tables - Multiplication is worth trying when the goal is frequent, focused practice rather than full mathematics instruction. I appreciate that its purpose is easy to explain to a child and easy for a parent to fit into a busy day. The game format can make repeated retrieval less dull, and that alone may be enough to change a child’s willingness to practice.
My recommendation comes with a simple condition: stay involved at the edges. Set a reasonable session length, notice recurring mistakes, and occasionally ask the child to explain how an answer was found. Use paper, objects, drawings, or conversation when the learner needs meaning instead of another rapid question. That combination gives the app a role it can perform well without asking it to do the work of a teacher.
For families looking for a free starting point, the app is easy to consider, with optional in-app purchases that should be protected through device settings. For children who need a broad curriculum, detailed lessons, or calmer untimed reasoning, another option may be better. But for a child who needs multiplication and division facts to become more familiar through regular game-based practice, I think this is a practical and approachable choice from BrainSoft Apps.
In the end, I would recommend downloading it with a specific purpose: use it to build fluency, observe where confidence breaks down, and then connect those facts to real mathematical thinking. Used that way, it is more than a digital times-table chart and more useful than a game played without direction. It is a focused practice tool, and its value is highest when that focus matches the child’s immediate need.
Frequently Asked Questions
What is Times Tables - Multiplication, and who is it designed for?
Times Tables - Multiplication is an educational app focused on helping users learn, practice, and improve their multiplication skills. It is mainly suitable for children in elementary or primary school, although beginners of any age can use it. The app typically combines practice exercises, quizzes, and repetition to make memorizing multiplication facts more engaging and less intimidating.
Which multiplication tables can I practice in the app?
The app is designed to help users practice common multiplication tables, usually starting with easier tables such as 1, 2, 5, and 10 before progressing to more challenging ones. Depending on the selected activity or difficulty level, you may be able to practice individual tables or mix several tables together. This makes it useful for both focused learning and general revision.
Does Times Tables - Multiplication work for different skill levels?
Yes, the app can be useful for learners with different levels of multiplication knowledge. Beginners can concentrate on one table at a time and build confidence through repeated practice, while more advanced users can test themselves with mixed questions and timed challenges. Parents and teachers should still check the available difficulty settings to ensure they match the child’s current ability.
Can children use the app independently, or do they need adult supervision?
Children can generally use Times Tables - Multiplication independently after an adult has helped them understand the controls and chosen an appropriate practice level. The activities are usually straightforward and designed for self-guided learning. However, occasional supervision is recommended, especially for younger children, so adults can encourage consistent practice, explain mistakes, and make sure screen time remains balanced.
Is Times Tables - Multiplication free to download, and does it require an internet connection?
The download model may vary depending on the Android or iOS version and the developer’s current settings. Some features may be available for free, while additional content, advertisements, or optional purchases could apply. Many basic multiplication exercises can work without a constant internet connection, but online access may be needed for updates, advertisements, purchases, or certain extra features.








